Tomorrow, and Tomorrow, and Tomorrow
— Gabrielle Zevin
Gabrielle Zevin's novel
follows Sadie and Sam, friends since childhood who reconnect as young adults to
build a video game together, and traces their decades-long collaboration and
friendship through the games they make, the successes and failures they share,
and the ways creative partnership can carry as much intimacy and as much damage
as romance without ever becoming romantic itself.
Zevin treats game design
with genuine seriousness, using it as a lens for questions about authorship,
collaboration, and the specific loneliness of being known primarily through
what you make together with someone else. The novel's structure, moving fluidly
across decades, mirrors the way long friendships actually accumulate, unevenly,
with long stretches and sudden ruptures, and Zevin is unusually good at
rendering that rhythm on the page.
The technical detail
about game development, while clearly well researched, occasionally slows the
pacing for readers without a particular interest in the subject, and some side
characters remain thinner than the two central figures deserve. As a portrait
of a specific, hard-to-name kind of platonic intimacy, though, the book is
doing something genuinely distinctive within contemporary fiction.
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